

In battle, the hand can be used to grab the enemy and pull yourself to it (especially useful when battling large oni that jump around the battlefield) as well as perform special moves that knock down foes and expose their weak spots. You'll also use it to grab Geopulses and fling them at enemies, reach hidden collectibles high up in trees and grab and throw objects to destroy them. When you're running through an otherworld (an area where time and space have been warped to create alternate versions of ages in medieval Japan), you can use the demon hand to reach otherwise inaccessible areas by aiming the hand at a cliff and using it as a boost to get to the top. The demon hand mixes up the process of battling oni and exploring otherworlds with its array of abilities. She is quite chipper and this provides some levity to the dark undertones of the story. The professor insists on it to further her cause of perfecting the device, allowing her to gather data and try out new abilities. As you're introduced to new people who join your party, everyone gets their own demon hand to use in battle.

The professor is one of the more interesting characters you'll meet as she's a young lady who's developing the demon hand. The characters each have a distinct personality and style which keeps the conversations on your trip interesting but there isn't a ton of chemistry between them. To aid you in your fight, you can pick from an ever-changing selection of party members that include a mix of samurai and guards alike. Toukiden 2's gameplay emulates a monster hunting game where you are given quests that ultimately involve tracking down certain oni and killing them. Looks like Tails and Amaterasu had a baby Seeing as you have no background in what actually happened (other than experiencing it without any context), there's a constant feeling of being stuck in the middle of it and just wanting everyone to get along. This tension between the two sides of old and new constantly presents itself in conversations between characters and how they interact. Samurai are outsiders who joined forces since the event although both sides share the ultimate goal of protecting villages from the oni that started showing up since The Awakening. Guards are insiders who have protected slayer villages since before The Awakening (the event that you partook in ten years prior).

There's a tense political landscape in Mahoroba where the Guards and Samurai are in a constant battle for power. Here, you'll meet all sorts of folks as you try to explain who you are, where you're from and how you know so much about the great battle you fought in that supposedly happened a long time ago. Once you meet up with some other characters and start to get your bearings, you're picked up into a storm cloud and tossed into your new base of operations, the slayer village of Mahoroba.

You don't have any context as to where you are but you can sense that something big is happening. 👍 I don't think it's going to be peaceful much longerĪfter choosing some basic features for your character, you play as an unnamed protagonist who's thrust in the middle of a battle fighting hordes of oni (demon-like monsters). │ Video Chums loves promoting hard-working indie devs so check out our Indie Game of the Month Awards and Rapid Fire Reviews. The sequel to Koei Tecmo's medieval Japanese monster hunting game is finally here so grab your demon hand and let's fight some oni.
#TOUKIDEN 2 WEAPONS FEEL SIMPLE PS4#
Reviewed by Mary Billington playing a PS4 on April 3, 2017
